BlackBerry: Removed BlackBerry option from build player settings window. Changes - Audio/Scripting: An optimization was reverted while fixing and which would cause memory to once again be allocated during audio callbacks. VR: Mask invisible pixels so GPU time is not wasted near screen edges (Oculus SDK 1.0+). Once frozen, the ProceduralMaterial cannot be cloned, its ProceduralTextures cannot be rebuilt, nor its inputs be set. To release even more of the underlying data, it is necessary to call Resources.UnloadUnusedAssets() afterwards. This renders the ProceduralMaterial immutable and releases some of the underlying data to decrease the memory footprint. Substance: A FreezeAndReleaseSourceData() method was added to the ProceduralMaterial class. Smart TV: Correspond 2016 TV's fonts and remote controller. IL2CPP: Removed warnings from generated C++ code when compiling with clang. Graphics: D3D11 native plugin API now supports obtaining native texture type underpinning a RenderBuffer. Improvements - GI: Optimized GISceneManager.Update in order to take less processor time on scene start. Windows XP / Vista / Windows 7 / Windows 8 / Windows 10
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